Aug 15, 2009, 06:40 PM // 18:40
|
#1
|
Academy Page
Join Date: Apr 2009
Location: Deep Down The Rabbit Hole !
Guild: Systematized Delusions [sD]
Profession: A/Me
|
[pRma] UW Uway - Technically Challenging,
yes yes people - this has been seen before. BUT NOT LIKE THIS!
Originally Created while i was a proud member of [Zraw] the Uway tactics and team setup for Underworld Speed Clears. has proved to be superior for months now. with Crutial changes made along the way. we now give this old hag new life
__________________________________________________ __________
*Again we at [pRma] Gladly Present yet Another challenge to the Speed Hungry Community - this time in the form of Underworld,
*I am too lazy to discribe every single pull and tactic assosiated with this. this is purely the build. in Raw form,
*So far the guilds best time using this has been 10 minutes. screenshot can be found here: http://img7.hostingpics.net/pics/88574gw543.jpg
*The 10 Minute run. had a fail plains. wich means it took 1-2 minutes Longer than it would have if plains hadent failed
__________________________________________________ __________
The Chamber KS
The Vale Sin
The Vale Necro
The Wastes Assasin
The Plains Assasin
The Pits Assasin
The Pools Assasin
The Mountains Assasin
__________________________________________________ __________
*The plains Bar is designed to Solo the Quest The Four Horsemen,
*The Chamber KS bar. is designed to Spike Keepers hence the name [Chamber Keeper Spike],
*The Pools bar requires a Scythe in most cases. to maintain energy sufficiently,
__________________________________________________ __________
*All Credit for the Tactics and Splits involved in this teambuild goes to: Zhul Ta Dhuum, Dhuums Doomashine, Ix Wai The Bladed, And Kiriyama Specter,
*The Necro bar was made and tested. by: Zhul Ta Dhuum
*The Chamber KS bar. was made and tested by: Kiriyama specter
*The Tactics used to solo the four horsemen was created by: Babe Ironwing, Zhul Ta Dhuum, Dhuums Doomashine. And Kiriyama Specter.
*A Video showing previously mentioned tactics involved in The Four Horsemen Solo Has been posted somewhere on these forums - however ive not been able to locate this post,
Last edited by Silent Enemy; Aug 16, 2009 at 10:16 AM // 10:16..
Reason: fixed request ot correct name given in *credit
|
|
|
Aug 15, 2009, 07:25 PM // 19:25
|
#2
|
Silence and Motion
Join Date: Jul 2006
Location: Buffalo NY
Guild: New Horizon [NH]
|
You are looking for this video for 4HM Solo:
http://www.youtube.com/watch?v=a7l5-A5VInk
__________________
Currently active in GW1 as of February 2015!
|
|
|
Aug 15, 2009, 07:51 PM // 19:51
|
#3
|
Academy Page
Join Date: Apr 2009
Location: Deep Down The Rabbit Hole !
Guild: Systematized Delusions [sD]
Profession: A/Me
|
Quote:
Originally Posted by Ariena Najea
|
Thank you sir
|
|
|
Aug 15, 2009, 09:21 PM // 21:21
|
#4
|
Academy Page
|
chamber build not working so good
i tested it right now and i died.
its take ages to kill Aaxte
|
|
|
Aug 15, 2009, 09:34 PM // 21:34
|
#5
|
Forge Runner
Join Date: Aug 2006
Location: Ontario, Canada
Guild: Catching Jellyfish With [소N트T ]
Profession: Me/Rt
|
Quote:
Originally Posted by Enable
chamber build not working so good
i tested it right now and i died.
its take ages to kill Aaxte
|
I'm guessing that the chamber groups the lab group and the vale necro SS' them down. Thats how we do it.
|
|
|
Aug 15, 2009, 09:39 PM // 21:39
|
#6
|
Frost Gate Guardian
Join Date: Aug 2006
Profession: W/
|
Quote:
Originally Posted by Covah
I'm guessing that the chamber groups the lab group and the vale necro SS' them down. Thats how we do it.
|
ya but i think hes talking about when u go off by yourself at the wall trick spot i could see it would take forever u could sub DC with radiation field if ur good enough not to get stuck
|
|
|
Aug 15, 2009, 09:41 PM // 21:41
|
#7
|
Academy Page
Join Date: Apr 2009
Location: Deep Down The Rabbit Hole !
Guild: Systematized Delusions [sD]
Profession: A/Me
|
Quote:
Originally Posted by Covah
I'm guessing that the chamber groups the lab group and the vale necro SS' them down. Thats how we do it.
|
i get both dryders aatxes and graspings grouped in 1 pull, and then let hte SS mess them up,
Quote:
Originally Posted by Enable
chamber build not working so good
i tested it right now and i died.
its take ages to kill Aaxte
|
you dont kill aatxes. if you read closely what i stated around the builds. the CKS bar - is ONLY to spike keepers,
necor can kill faster than chambers anyways. no reason to have 2 people dedicated to large pulls,
|
|
|
Aug 15, 2009, 09:47 PM // 21:47
|
#8
|
Academy Page
|
i try it on keeprs to.
i think the original build is better, ill check the anothers builds later.
thanks.
and Btw: its very hard to play Wastes without healing skill ,becuase the crawlers using smithex and i died alot from this.
tell me if im worng
Last edited by Enable; Aug 15, 2009 at 09:52 PM // 21:52..
|
|
|
Aug 15, 2009, 09:51 PM // 21:51
|
#9
|
Wilds Pathfinder
Join Date: Sep 2008
Guild: Terra Noise [Zraw]
Profession: N/A
|
Does Viper's and BUH! really save much time on pools? I don't know as not really tried but maybe GoLE+dark prison would be better?
|
|
|
Aug 15, 2009, 11:03 PM // 23:03
|
#10
|
Lion's Arch Merchant
Join Date: Nov 2008
Location: In the Realm of the Gods
Guild: The High Chroniclez
Profession: A/
|
I still find intensity vastly superior in mtns rather than "Finish Him"
|
|
|
Aug 16, 2009, 12:52 AM // 00:52
|
#11
|
Frost Gate Guardian
Join Date: Jun 2009
Guild: [Pro]
Profession: N/
|
Quote:
Originally Posted by Enable
and Btw: its very hard to play Wastes without healing skill ,becuase the crawlers using smithex and i died alot from this.
tell me if im worng
|
your wrong lol
the wastes build doesnt have a hex
so smite hex wouldnt cause dmg & even if the did use it you would have no hex so it wouldnt do dmg ...
|
|
|
Aug 16, 2009, 01:09 AM // 01:09
|
#12
|
Jungle Guide
Join Date: Jan 2007
Location: USA
Profession: Mo/
|
Quote:
Originally Posted by x sithis x
your wrong lol
the wastes build doesnt have a hex
so smite hex wouldnt cause dmg & even if the did use it you would have no hex so it wouldnt do dmg ...
|
he gets hit by smite hex because he isn't pulling right. If you pull the smites too close to the coldfires, frozen burst hits you and the smites.....and tada, you get smite hexed to death almost instantly. you can achieve the same effect if just the smites are too close.
|
|
|
Aug 16, 2009, 01:11 AM // 01:11
|
#13
|
Frost Gate Guardian
|
Quote:
Originally Posted by x sithis x
your wrong lol
the wastes build doesnt have a hex
so smite hex wouldnt cause dmg & even if the did use it you would have no hex so it wouldnt do dmg ...
|
the coldfire nights hex the smite crawlers, so i bring stoneflesh aura and shadow sanctuary to stay alive
|
|
|
Aug 16, 2009, 01:12 AM // 01:12
|
#14
|
Academy Page
Join Date: Apr 2009
Location: Deep Down The Rabbit Hole !
Guild: Systematized Delusions [sD]
Profession: A/Me
|
Quote:
Originally Posted by Xslash
the coldfire nights hex the smite crawlers, so i bring stoneflesh aura and shadow sanctuary to stay alive
|
lol magic :P your baaaed nice joke tho
|
|
|
Aug 16, 2009, 01:33 AM // 01:33
|
#15
|
Academy Page
Join Date: Sep 2007
Location: UnderWorld
Guild: Absence Of Light [AoL]
Profession: Mo/Me
|
I have a question for wastes. In order to use death charge correctly do you have to run to them quickly or is there a spot around the reaper to use the skill?
|
|
|
Aug 16, 2009, 02:19 AM // 02:19
|
#16
|
Lion's Arch Merchant
Join Date: Nov 2008
Location: In the Realm of the Gods
Guild: The High Chroniclez
Profession: A/
|
You have to pull the group of dryders close to the reaper using a longbow if you want to do waste with Death Charge.
|
|
|
Aug 16, 2009, 02:54 AM // 02:54
|
#17
|
Academy Page
Join Date: Sep 2007
Location: UnderWorld
Guild: Absence Of Light [AoL]
Profession: Mo/Me
|
Quote:
Originally Posted by king_trouble
You have to pull the group of dryders close to the reaper using a longbow if you want to do waste with Death Charge.
|
Hmmmm just a regular longbow with a 20%enchant mod right?
|
|
|
Aug 16, 2009, 03:50 AM // 03:50
|
#18
|
Lion's Arch Merchant
Join Date: Nov 2008
Location: In the Realm of the Gods
Guild: The High Chroniclez
Profession: A/
|
Every weapon you use on your perma should have +20% enchant
|
|
|
Aug 16, 2009, 04:14 AM // 04:14
|
#19
|
Academy Page
Join Date: Sep 2007
Location: UnderWorld
Guild: Absence Of Light [AoL]
Profession: Mo/Me
|
Quote:
Originally Posted by king_trouble
Every weapon you use on your perma should have +20% enchant
|
I know that but would the bow need anything else does the inscription need to be a +5energy?
|
|
|
Aug 16, 2009, 04:17 AM // 04:17
|
#20
|
Lion's Arch Merchant
Join Date: Nov 2008
Location: In the Realm of the Gods
Guild: The High Chroniclez
Profession: A/
|
The bow really doesn't matter when it comes to the inscription, though I usually have 15%/-5en as something to hide energy.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 10:01 PM // 22:01.
|